![]() ![]() Nowadays, for what I know and I have read, Poly/SDS is still the best and fast and easy way to freely model organic things. Oh yes.T-SPlines is a great thing and, although Fusion 360 has a downgraded version of it, it's very useful and powerful when properly used.Īnd yes, I already knew and in my recent past I've used and experimented a lot with Cage/CageEdit in Rhino V5/V6 WIP.Īlso these tool are very powerful in some situations.īut, for what I want to experiment and create in this period, I think that the agility and and easy of use and the speed of workingĭirectly with mesh's vertices/edges/polygons can give me a very good and fast way to create good organic modelling with SDS,īecause, when properly used, this technique can offer a degree of freedom that actually can't be reached by T-Splines or other pseudo-Nurbs
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